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High to Low Poly – Game Modeling Tutorial

8 Jul

Nick Marks Workflowz – High to Low Poly Game Modeling from nick marks on Vimeo.

This is a tutorial I made a few months ago to teach my students how to do very high to low poly models. It is very powerful…the best part of it is that you don’t need any UV’s on your high poly. The first half of video is me going over the steps and explaining it. The second half of the video is me actually doing the process and showing my results. Enjoy.

One unique thing I think in the video I have is…No unwrapping your high but still being able to paint on it and texture it using polypaint in zbrush. Then using Xnormal to bake out the textures to your low. Very speedy.

Sorry for my crappy mic.


You suck at picking colors! Tips on getting better colors into your games.

7 Jul


Some color’s truly do. I know we all hear about complimentary colors but who here practices it?

I actually have gotten pretty good at it.  But only because I know a few things first…I know enough to use this site.

Color Scheme Picker

When creating a level I usually come here and figure out what colors compliment each other and what colors will fit best together.  So often a game developer just picks a blue and a red but doesn’t think about if those 2 colors really truly go together.  You might not think about it. The viewer might not think about it. But everyone knows it on a deep level if two colors really fit together. It can make a HUGE difference in how your art and game feel. TF2 is a great example of a game which took it’s color picking very seriously. Here a link to a great read about their art process on Team Fortress 2

Illustrative Rendering

Team Fortress 2 Color Palette


The other thing that goes into what colors I choose is psychology.   Knowing the psychology behind colors is a must for any game designer/artist.  You know the basics of video game color choosing.

Red = Bad. It will hurt or kill me.

Green = Good. Usually good.

That is it at isn’t fundamental level.  But their is so much more.  Did you know Black symbolizes authority?  Or that brown makes most people feel sad?  I am not going to get into all of the definitions here but having a good understanding of what colors do on psychological level is a must for a game designer.

Check out these links for more.

Colors and their meanings

Alot of the stuff is subjective and doesn’t always apply. But when designing a level think about how you are trying to make the player feel.  Choose colors that help envoke that.  It can add ALOT to gameplay and help communicate your ideas quicker.